Surprise! Capcom has released a balance patch for Marvel vs Capcom 3. There seems to be a lot of hate going on about this patch as it is a change to the way things have been done in the past. As we all know, people don’t like change. Personally, I am neither for or against this patch, but I am VERY interested to see how it plays out. MvC3 was controversial in its ‘balancing’ as every character was so powerful. Now that they want to start scaling that back, how far will they go? Will they take a page out of Blizzard’s book and continue patching the game for the rest of its life? Only time will tell.
While there is no official announcement on the changes included in this patch the big changes people have noted so far are as follows
– Sentinel Health reduced from 1,300,000 (formerly the highest in the game) to 905,000
– Hitstun deterioration on Akuma’s air tatsu has been modified so his infinite is no longer applicable
– Haggar/Spencer glitch has been fixed* (still works on VJoe and Arthur)
– Spencer corner loop removed.
Check out Desk’s latest video for evidence of these changes: