Excellent new interview with Tekken producer Katsuhiro Harada. In the interview Harada speaks candidly about Tekken’s gameplay, history, and gives us some new information about Tekken Tag Tournament 2 (NETplay for ARCADE?!)
The most interesting excerpt to me:
Today, many game series have left the arcades and gone consumer only, but Tekken continues to debut new instalments there. Do you feel this is still an important sector for the franchise, and Namco?
It is indeed a very hard place to be, especially these days. The consumer world is a place where you buy a game once and that’s it. The arcade is about a coin, a 100 yen coin. If a game feels bad on your first play, it’s over. This is a very harsh but great place to learn. You could just put Kuma on both side of the fight in Tekken and I’m sure you’d achieve game balance, but that wouldn’t be much fun. The true balance is between the fun and the stats that come with characters and to master this, there is no better place than the arcade. You can’t find any better testers than the people in those arcades because they understand those issues very well.
To achieve a great balance, you often release the game and gather the feedback. You do then an update based on what you learnt. It can be done via an online software update or what we call a major update, which is no less than a new version of the game like the Dark Resurrection or Bloodline Rebellion. You release a strong concept first and let it be beaten by users. What remains is something that has been polished and rounded on the corners and edges. That result is what you want to bring to the consumer world, it is our way. So yes, the arcade is a very important place for us and especially for this franchise.
Sounds like we can expect a Tekken Tag Tournament 2:CR or similar…
Click here for the full interview