23rd Dec2011

Street Fighter x Tekken – Introducing Asuka Kazama (and Lili)

by Rip

Its been awhile since we’ve seen a Street Fighter x Tekken reveal, but Capcom is back with another CGI trailer. This time around they introduce Asuka – and Lili’s there as well. Chun Li / Cammy vs Lili / Asuka – Capcom knows how to slowly tease their fan base. Now reveal Law / Paul!!! I want to Pandora deathfist somebody! Gameplay after the jump – Looks like her cross art might start from a counter

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02nd Nov2011

More Tekken Tag Tournament 2 Combos From DeepTheater

by Rip

DeepTheater is back with more awesome Tekken Tag Tournament 2 combos. This time around he uses Hwoarang’s unblockable as a filler. Interesting thing is that it hits in the middle of Nina doing the ender already. Plus with the wall the combo does like 75-80% so thats pretty good too

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18th Oct2011

DeepTheater Is Back With More Tekken Tag 2 Combo Madness

by Rip

DeepTheater is back showing off some interesting sandwich combo scenarios. I’m not really sure what he means by “the direction to fly over depends on which character you can operate” but things look pretty crazy anyway. Raven really needs to be patched..

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30th Sep2011

Tekken 6 – Just Frame Natural Combos

by Rip

CONTEST CLOSED! Winner will be notified by email! Aside from the typical just frame moves in the game, there are apparently other just frame combos. Kane has just posted a video showing Lili connecting her b+2,1 into backturned 1,2. From his testing it seems that it only works on a limited amount of characters. More interesting to me is that its done by delaying the second hit of b+2,1. The strange part of course is that it doesn’t seem to change the frame data or else it would work on a lot more characters right? He also linked me to a Baek example that shows many strings that are guaranteed when delayed correctly.

So why does this work? Best explanation/response in the comments gets a high five and a free LUYG iPhone app (contest ends October 5th. Approximate grand prize value $0.99!!!):

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