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Tekken Tag 2 Unlimited : Lifebars and Damages

Previously in Tekken 6 : Bloodline Rebellion and Tekken Tag 2 [pre-Unlimited version], lifebars were set to 180 damage points for both games. However, now that Solo / single character mode has been added to TTT2 : Unlimited, this has changed.

Samechan from Japan has done some damage testing with the game. Unfortunately, I am not able to translate everything completely, but the basic gist of it is that when using a Tag team, you have a lifebar of 165 damage points for each team mate. Solo, on the other hand, has a lifebar of 180 damage points. While this may not seem like a big difference, things to remember is that Solo deals more damage than a Team. Solo mode also is in constant regeneration of their lifebar.

It seems that Solo does roughly about 20-30% more damage than a Team does… this does all seem like a considerable amount, but we’ll see how it all pans out when the game gets released. Of course, a lot of this could all be changed / re-balanced upon or post release, so nothing is finalized yet.

 

Source: http://samechan.exblog.jp/


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2 responses to “Tekken Tag 2 Unlimited : Lifebars and Damages”

  1. L_Z_N

    I see why Tag vs Tag matches end quicker now. It must be because each char has 165 HP.
     
    What I don’t understand though, is the 20-30% damage increase when Solo vs Tag. I don’t know, but it doesn’t look and feel it’s there.. During Netsu/Rage ? yeah I can tell there is an increase certainly.
     
    And Solo vs Solo ….. the lifebar, and damage scale seems to be the same as T6BR…

  2. JennyFromDaBlock

    Why after one character dies on a team does the round end. Makes no sense.