A new issue of Arcadia Magazine was recently released and it gives some info regarding tier lists from a top player standpoint as well as some official damage listings.
more after the jump…
Every so often, tekkenbbs of japan has discussion on who are the good and not so good characters in the newest Tekken games, however usernames are not required, so the information can sometimes be skewed by popular opinion. However, this month’s Arcadia gives some better insight since it comes from the opinions of top level Japanese players such as fukushi, yuu and others. The current Japan tier list is as follows:
S – Devil Jin, Kazuya, Heihachi
A – Nina, Feng, Steve, Bob
B – Lars, Leo, Jinpachi, Armor King, Jack6, Bryan, Hwoarang, Dragunov, Lee
C – Marduk, Jaycee, Bruce, Lei, Ganryu
D – “the rest”
uncertain – Ling, Miguel, Paul
Tier lists are somewhat interesting, but there will be a lot of changes once the game hits console since there will be the inclusion of at least 7 more playable characters. Even though this list is from Arcadia, it is still very early in the game’s life and characters are bound to rise / fall as time passes.
People who have been keeping up with our website may have read the recent posting on the damages in TTT2: Unlimited. This has now been corrected by the official confirmation from the Arcadia Magazine.
Tekken games lifebar damage:
Tekken 6: Bloodline Rebellion [console] – 180 points
Tekken Tag 2 – 180 points [per character]
Tekken Tag 2: Unlimited – 165 points [per character] for teams, 230 points for Solo mode.
My guess is that Namco decided to reduce the lifebars to reduce the number of time-outs. My personal opinion is that the damage and lifebars were perfect with the vanilla TTT2 version. Haven’t play Unlimited, so I cannot judge it much until actually playing it, but in any case, a new Tekken game is very much welcomed.
8 responses to “TTT2 : Unlimited – Tiers and Damages from Arcadia”
Time outs??I don’t see time outs that often. Not as often as in SFxTK matches.I think it’s because they want to make matches end faster. In TTT2.0, or vanilla….matches that went up to the 5th round, could take around 4,5 to 5 minutes each.
In TTT2:U, I feel the 2v2 (Tag vs Tag) matches that go up to the 5th round end slightly faster, maybe around 4 minutes each. Plus standing hits(i,e not during juggles) feel like they do more damage, especially when they are on CH and clean hit…because of the reduction (180 to 165).
But while juggling, I don’t feel too much difference in terms of damage. The difference is there I’m sure..but it’s a bit hard to compare the damage in TTT2:U to damage in TTT2… Maybe when the full game is out on consoles, people can compare juggle damage in TTT2 and TTT2:Prologue.Anyways that’s from my experience of playing TTT2:U for around 10 games.
‘My personal opinion is that the damage and lifebars were perfect with the vanilla TTT2 version.’
Silly Rip, have you not seen the hate for SFxT, every true competitive fighting game player knows that the only part of a fighting game that matters is when one guy falls down at the end. Nothing before that means anything.
Interesting tier lists, mishimas were definitely expected to be top. Somewhat surprised to see no Alisa, the unlimited changelog seemed to be really nice to her.
Silly Targie, this post is by Kane ;p
@LevelUpYourGame Lol my bad. I pay attention 😛 Silly Kane!
hope they change back to the lifegauge of old TTT2
Yes C tier ! Lol
lol, tier whore. Get D tier like me!
Gah t5dr all over again..