After Razer’s sponsored players like Fuudo and Latif have been using/testing the new Razer Atrox stick for what seems like years now, the product is finally coming to retail. Only for Xbox 360 the full feature list isn’t too different from what we’ve seen from other manufacturers, but it does come with a screwdriver! The USB cable is also detachable and the stick is designed for easy modding with an interchangeable top panel. Check it out at razerzone.com/atrox where you can pre-order it now for $199 before its June 2013 release.
The AverMedia Live Gamer HD is different from other HD capture cards on the market for a couple of reasons. Firstly, it has a built in H264 hardware encoder. Second, it comes with all necessary software to stream your gameplay to TwitchTV. Third, it is a PCI-Express add in card for a desktop computer, not a USB/Thunderbolt solution. When looking at PCI-Express add-in cards for capturing or streaming your gameplay your options narrow down to the BlackMagic Intensity Pro, Hauppauge Colossus, and now the AverMedia Live Gamer HD. The Colossus is great for capturing gameplay, but has many seconds of lag making it inappropriate for streaming. The BlackMagic Intensity Pro is what I’ve been using the past few months and it works well for streaming, but is limited for capturing gameplay as it requires enormous amounts of hard drive space for its uncompressed capture. When streaming PC games the Intensity Pro is of no help to the encoding process as it does not have a hardware encoder, thereby using your already burdened CPU to do the encoding.
From reading the box, the AverMedia Live Gamer HD looks to be the middle ground – good for streaming, better performance when PC gaming, smaller file sizes with good quality when capturing. For people with slower computers that can barely handle streaming, this may be the ideal card for them. I put the card to the test and see if it lives up to the hype. NOTE - the Youtube clip is a summary, so read on through the full review for the full benchmarks
Kicking off our Mishima tutorials for TTT2, we start off with Heihachi Mishima! The next few Tekken Tag Tournament 2 tutorials will feature each of the Mishima’s individually. Be sure to follow the twitch channel to be notified when we go live with TTT2, whether it be tutorials or just online play:
Harada just tweeted an image that shows the flowchart for how to use Tekken Tunes to load up any of your music into Tekken Tag Tournament 2. Basically, you load the music into your XMB/Dashboard, then in the game go to Tekken Tunes, select the stage which background music you want to change, then select the song from your XMB. Easy so easy. Check out the full image after the jump
Check out this new trailer for Tekken Tag 2 that shows off a BUNCH of new stuff! September can’t come soon enough. Customizations, game modes, online mode info, what looks like a new stage and more more more! Brain explooode
There is a Tekken related contest going on at Facebook right now. Basically, you can either remix one of the original songs in the game or provide your own custom artwork. The winning artwork will be featured in the collectors edition art book. I’ve read through all the rules and it doesn’t say that it excludes USA, however it very obviously is a Namco Europe contest (prizes are announced in Euros, and you win the European collectors edition since North American collectors edition hasn’t been announced yet). Waiting to hear back from someone about it, but for now it should be fun to mess around with anyway!
As mentioned in my E3 Impressions & Recap, I got the chance to run through the Fight Lab demo for Tekken Tag 2. It seems like it will be a good tool to teach people who are totally unfamiliar with Tekken how the juggle/sidestep system works. The sidestep section that was included could definitely be expanded upon. Would be nice to see more movement tutorials in here as well – maybe a minigame where things are exploding in front of you and you have to backdash them. Then add on to it with say, avoid object exploding in front of you with a backdash, then hit a target in front of you. The super physics for B! and stuff were fun to mess around with as was the Turbo mode. Makes me wonder if TTT2:Turbo isn’t a bad idea.. The developers are very interested to see what everyone thinks, so be sure to sound off in the comments if you have any suggestions/criticism